
In Infinifactory, you can take one look at the blueprints for the finished product, know exactly what the solution is in seconds, and then spend over half an hour building said solution. In other puzzle games, you will spend the bulk of your time trying to figure out the solution to the problem, and then a relatively short amount of time executing on that solution. However, this comes with the downside that on later levels that require more complexity, the act of building your factory can be a real time sink. What makes Infinifactory unique is that you build your solutions to the problem at hand, which is what I and many other players love about this game. I really enjoyed the puzzle solving of Infinifactory, but I do have some cautions alongside the praise. The first campaign of Infinifactory alone is 30 levels long and is well worth the price when on sale. The gameplay loop of creating your own designs to solve problems rather than discovering the single developer made solution, and then testing it and iterating upon it is very fun and makes you feel like an engineer of sorts. The game starts off simple and is well-paced when it comes to introducing new blocks, concepts and challenges. The puzzles themselves are open-ended in that there isn’t one single solution to them, so you will find that your factory/solution can differ wildly from others.

At your disposal to build your factory are conveyor belts, sensors, pushers, lifters, drills and much more. You then have to assemble that product using the blocks that spawn from the machines with a factory of your own design. Each level starts with a machine that generates blocks as well as an end-zone with a blueprint of a product. Infinifactory is a first-person puzzle game where you build factories to solve puzzles.
